Differences

Animated Short in Unreal Engine and Maya

This project was developed using both Maya and Unreal Engine. I designed and modeled the character from scratch in Maya, then added textures and completed the rigging process. After animating the character, I exported the model and animation as an FBX file and imported it into Unreal Engine. There, I created sequencers and built a full composition for a short animated scene.
The animation narrates a short story that highlights the beauty of our differences and celebrates the idea that each of us is unique in our own way. You can view parts of this project and the creation process below.

Behind the Scenes: Using Unreal Engine for Sequencer and Composition

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