TEACHING

Animation and Game Fundamentals Course

As an Assistant Instructor for Animation and Game Fundamentals at The University of Texas at Dallas, I worked closely with both the instructor and students throughout the semester. The course included two weekly sections, a conference and a lab and my primary focus was supporting the lab sessions.

These examples showcase student work from the Animation and Game Fundamentals course. In this class, students are introduced to the animation and game production pipeline by working through each stage of development to create a fully playable final project. The course utilizes both Maya and Unity.

For their final project, students designed and built a derby car game. Throughout the semester, they learned the full 3D production pipeline in Maya, including modeling, UV mapping, texturing, rigging, animation, and lighting. In Unity, they gained foundational knowledge of game development, including environment design, basic scripting to assign attributes to the car and environment, sound integration, interactivity, and building a playable version of the game.

By the end of the course, students were able to export and share their games with friends and family, allowing others to experience and enjoy their creations.

Students Testing the Build of Their Game

Behind the Scenes of Students Playtesting Their Unity Game Build

Students Testing the Build of Their Game

Behind the Scenes of Students Playtesting Their Unity Game Build

Students Testing the Build of Their Game

Behind the Scenes of Students Playtesting Their Unity Game Build

Students Testing the Build of Their Game

Behind the Scenes of Students Playtesting Their Unity Game Build

Students Testing the Build of Their Game

Behind the Scenes of Students Playtesting Their Unity Game Build

All Projects